Tables: A-Z Index
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Picture | Title | Description | Table page | |
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The Bourne Identity: Treadstone Edition |
Jason Bourne: Who am I? Conklin: You're U.S. Government property. You're a malfunctioning $30 million weapon. |
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Saving Wallden |
Here, yee! Here, yee! Do you have what it takes to save Wallden? Saving Wallden is an original Visual Pinball X game. Your goal is to save the town of Wallden and the King and Queen from hostile takeover. The table features a simple layout but a deep rule set. And be careful because your choices matter! |
home | View |
Newest 10 Entries
Name | Dave Says |
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Objective | Use your listening skills wisely to shoot the correct shot |
Description | Two random shots are flashing yellow. If Dave (the royal trainer) announces the shot for you to shoot, shoot the shot he says to shoot and NOT the other one. If the British narrator woman announces the shot for you to shoot, then shoot the OTHER lit shot and NOT the one she said to shoot. Every correct shot scores 3,000,000 points. Shooting the wrong shot penalizes you for 7 seconds (no shots are lit for 7 seconds). |
Name | Bunches of Punches |
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Objective | Smash those bumpers as much as you can |
Description | Pop bumpers are flashing for 200,000 points per hit. One side of the orbit is flashing green to divert balls to the bumpers. The orbits alternate every 7.5 seconds for bumper diversion. |
Name | Boomerang |
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Objective | Throw your boomerang on one side of the table and quickly catch it from the other side |
Description | Ramps and orbits are flashing white. Shoot any shot to throw a boomerang. When you shoot a shot, all shots go off, and the ramp and orbit on the opposite side of the table turns orange for 7 seconds. Shoot an orange shot within the 7 seconds to catch the boomerang for 3,000,000 points. Ramps and orbits reset back to white after 7 seconds or when the boomerang is caught. Grace period: 2 seconds are added when a ball enters a flashing orange shot. |
Name | Booby Trap |
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Objective | Lay some post-drop traps and let the monsters catch themselves |
Description | One random post-drop target is raised on the playfield. Hit the post-drop to score 750,000 points (the target drops and another random one raises). |
Name | Bombs Away |
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Objective | Standups add bomb shots; explode as many as you can |
Description | One random shot is flashing yellow. The T, A, and N standups (of TRAIN) are flashing purple. Every hit adds a bomb / another random flashing yellow shot. Shoot a flashing yellow shot to explode a bomb and score 1,250,000 points (the shot turns off). |
Name | Agility |
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Objective | Demonstrate high dexterity by grabbing and choking the moving monster (shot) |
Description | A random shot is flashing amber. Shoot the flashing shot to score 2,000,000 points. The shot changes every 5 seconds or each time it is collected (a grace period of 2 seconds is added when a ball enters a flashing shot). |
Name | Accuracy |
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Objective | Get as many bulls-eyes as you can in the crossbow |
Description | How accurate are you with your crossbow? One random target in the crossbow is flashing orange, and the other two are flashing yellow. Yellow targets score 2,500,000 points. Orange target scores 7,500,000 points. The target lit orange changes each time any target is hit. |
Top 10 Entries
Name | Dave Says |
---|---|
Objective | Use your listening skills wisely to shoot the correct shot |
Description | Two random shots are flashing yellow. If Dave (the royal trainer) announces the shot for you to shoot, shoot the shot he says to shoot and NOT the other one. If the British narrator woman announces the shot for you to shoot, then shoot the OTHER lit shot and NOT the one she said to shoot. Every correct shot scores 3,000,000 points. Shooting the wrong shot penalizes you for 7 seconds (no shots are lit for 7 seconds). |
Name | Bunches of Punches |
---|---|
Objective | Smash those bumpers as much as you can |
Description | Pop bumpers are flashing for 200,000 points per hit. One side of the orbit is flashing green to divert balls to the bumpers. The orbits alternate every 7.5 seconds for bumper diversion. |
Name | Boomerang |
---|---|
Objective | Throw your boomerang on one side of the table and quickly catch it from the other side |
Description | Ramps and orbits are flashing white. Shoot any shot to throw a boomerang. When you shoot a shot, all shots go off, and the ramp and orbit on the opposite side of the table turns orange for 7 seconds. Shoot an orange shot within the 7 seconds to catch the boomerang for 3,000,000 points. Ramps and orbits reset back to white after 7 seconds or when the boomerang is caught. Grace period: 2 seconds are added when a ball enters a flashing orange shot. |
Name | Booby Trap |
---|---|
Objective | Lay some post-drop traps and let the monsters catch themselves |
Description | One random post-drop target is raised on the playfield. Hit the post-drop to score 750,000 points (the target drops and another random one raises). |
Name | Bombs Away |
---|---|
Objective | Standups add bomb shots; explode as many as you can |
Description | One random shot is flashing yellow. The T, A, and N standups (of TRAIN) are flashing purple. Every hit adds a bomb / another random flashing yellow shot. Shoot a flashing yellow shot to explode a bomb and score 1,250,000 points (the shot turns off). |
Name | Agility |
---|---|
Objective | Demonstrate high dexterity by grabbing and choking the moving monster (shot) |
Description | A random shot is flashing amber. Shoot the flashing shot to score 2,000,000 points. The shot changes every 5 seconds or each time it is collected (a grace period of 2 seconds is added when a ball enters a flashing shot). |
Name | Accuracy |
---|---|
Objective | Get as many bulls-eyes as you can in the crossbow |
Description | How accurate are you with your crossbow? One random target in the crossbow is flashing orange, and the other two are flashing yellow. Yellow targets score 2,500,000 points. Orange target scores 7,500,000 points. The target lit orange changes each time any target is hit. |