Reflex
Name | Reflex |
---|---|
Objective | Don't run a red light! |
Description | All shots are flashing either red, amber, or green. When green, every shot made scores 500,000 points. When amber, every shot made scores 250,000 points. When red, every shot made adds 3 seconds to the duration of time the lights stay red (not only do you score nothing, but you increase the period of time in which you will be scoring nothing). Lights will randomly (and together) change between red and green; amber is used as a 2-second warning transition from green to red. |