Table of contents
HP Multiball
The +HP drop targets are responsible for helping you heal HP. But there is a bit of a "secret" feature that you can activate for more HP healing called the "HP Multiball".Progressing to HP Multiball
Each time you complete the +HP drop targets, they stay down for 15 seconds, exposing a rubber with a leaf switch. When you hit the switch, you not only score an additional HP of healing, but you progress one step closer to HP Multiball. This can be done at any time (except during HP Multiball itself).Starting out in the game, you need 5 hits to start HP Multiball. Each time you start HP Multiball, the number of hits you will need to start the multiball again goes up by 5 (to a maximum of 20).
Once you complete all needed hits, HP Multiball begins immediately on top of whatever else is active; HP Multiball stacks on other active features.
HP Multiball Game Play
When you start HP Multiball, a ball shield equal to AC * 2 seconds is started (or added to existing shield time). There are exceptions / special rules to this:- TRAIN sessions
The remaining mode time is also added to the ball shield, and the mode clock is dropped; the session continues for the duration of HP Multiball. - During an infinite (green) ball shield
Triggering HP Multiball will instead add 20 seconds to the active feature's mode time. - During a rainbow ball shield
No time is added anywhere in this case (because we do not need to).
Additionally, if there are not at least 3 balls in play, the table will launch balls until 3 are in play, except if HP Multiball was stacked on these features:
- BLACKSMITH boss battle mini-wizard
No balls added, and HP Multiball simply runs for the remainder of the battle. There are specific rules in this battle as to how many balls need to be in play. - ESCAPE
No balls added, and HP Multiball simply runs for the remainder of ESCAPE. Adding balls would be detrimental to ESCAPE given it is a "no room for error" multiball.
Note: If you complete ESCAPE, then HP Multiball will continue into its mini-wizard or into regular game play (re-triggering 3-ball). - FINAL BOSS
No balls added (we have specific rules for the number of balls depending on the battle and its stage). Also, HP Multiball only runs for the remainder of the current stage of the battle, not the battle as a whole. Otherwise, it would be too helpful.
During HP Multiball, every completion of the +HP drop targets will award 3 (+ the n'th time you triggered the multiball minus one, so for example the second multiball is 4 HP each, third multiball is 5 HP each, etc) HP instead of 1 HP. And every hit of the leaf switch behind the targets will reduce your drain damage by 1 (but the game does not allow your stat to go below 5).